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AREA OF WORK

Education

Creation is the curriculum. Students learn software, robotics, game development, 3D design, and AI by building real things — a playable game, a working robot behavior, a music studio, a published website. The project is not the reward at the end of the lesson; it is the environment in which the lesson happens.

Education
Software and web developmentGame developmentRoboticsLearning labs

The learning loop

Imagine → Decompose → Build → Test → Revise → Publish. Students start from something they care about, break it into smaller problems, build a first working version, test it against reality, and improve it based on what they learn.

Failure is information

"It doesn't work" is not the end of a project — it is new information. A bug, an unclear interface, or an unplayable level becomes the next question to investigate. Debugging turns into inquiry rather than punishment.

AI as material, not shortcut

AI can shorten the distance between an idea and a prototype — brainstorming features, explaining unfamiliar code, drafting assets. The student stays responsible for testing, understanding, and owning the result. Learning Labs is where this method leaves evidence: real games, robots, sites, and tools built with students.

Projects in Education

EducationArts

iCode My World

Active

Learning Lab project focused on Roblox world building and game development practice.

RobloxWorld buildingStudent project
EducationArts

Deathly Mansion

Playable

Playable mystery game refined through repeated testing and iteration.

Game developmentStudent project
EducationArts

Hideout Havoc

Playable

Pseudo-3D hide-and-seek game with role-based progression systems.

Game designStudent project
Education

Fit & Flow

Completed

Student web project about routines and wellness habits.

WellnessWeb designStudent project
EducationArts

3D Gallery

Active

Reusable 3D gallery tool for showcasing creative models and interactive scenes.

3DCreative technologyReusable tool
EducationArtsAI

Drawing to 3D

Experiment

A human creative workflow using drawing, AI-assisted 3D starting points, and refinement for game engines and fabrication contexts.

Drawing3DAI-assisted workflow
Working Prototype

A persistent-agent research initiative spanning physical robotics, virtual environments, and conversational interfaces. PiDog Lab is the physical experimentation environment inside IAm.

RoboticsAgentsEmbodied AIEducation
EducationMedicineAI

rAIn

Active Research

Person-centered AI around persistent personal context, authorized support networks, semantic memory, learning context, health context, explainability, and data sovereignty.

Persistent contextExplainabilityData sovereigntySupport network