Personal drawing and visual experimentation as part of the broader creative process at Unexpectech.
AREA OF WORK
Arts
Arts at Unexpectech is about ideas moving between media. A drawing can become a 3D model; a model can become a game character; code can become an instrument; a classroom experiment can become an application. The medium changes — the creative question stays the same: how does an idea become something another person can see, hear, or play?

Cross-media transformation
Drawing to 3D follows a sketch through AI-assisted generation into a model ready for Blender, game engines, or fabrication. The Interactive Music Studio turns code into an instrument students can actually play, record, and compose with.
AI as creative material
Generation is a beginning, not the artwork. AI-assisted drafts — an image variation, a lyric, a 3D starting point — are raw material that a person shapes, corrects, and finishes. Authorship stays human.
Creation connected to learning
Much of this work grows out of Learning Labs: camps and student projects where visual art, music, and code are taught as one connected practice rather than separate subjects.
Projects in Arts
Drawing to 3D
A human creative workflow using drawing, AI-assisted 3D starting points, and refinement for game engines and fabrication contexts.
AI Music Creator
A frontend prototype for AI music generation organized around songs, albums, artwork, and browse/search workflows.
Interactive Music Studio
Student full-stack browser music project with AI-assisted lyrics.
Artist's Studio / 2D & 3D Digital Design
A camp where drawing, visual experiments, and digital making meet.
3D Gallery
Reusable 3D gallery tool for showcasing creative models and interactive scenes.
A Travel from 2D to 3D
A travel from 2D to 3D through drawing, storytelling, and 3D workflows.
3D Printing Camp
3D design and fabrication from concept to physical constraints.
Deathly Mansion
Playable mystery game refined through repeated testing and iteration.
World Soccer 2026
Student soccer game with multiple modes and progression.
Hideout Havoc
Pseudo-3D hide-and-seek game with role-based progression systems.
Game Builders Camp
Camp archive for rapid game creation, feedback, and iteration.
Minecraft Modder Camp
Class and camp exploration around Minecraft world building and modding concepts.
Gaming, Videos & Creative Vibes
Student site combining games, media interests, and web development.
iCode My World
Learning Lab project focused on Roblox world building and game development practice.